They Are Billions does so many things that I usually can’t stand, yet I still love it. Below is a wave 73% of the way through a game. It feels a little better to die to one of the scheduled waves, which get massive even before the titular “They Are Billions” wave at the end. That last one comes from all directions on the default difficulty setting. They really do act like dumb zombies, and will attack whatever is in front of them regardless if it’s strategic. Your only saving graces are a pause button that lets you build and issue orders, and the zombie AI. The shock tower is just barely in the wrong spot. Or maybe there happened to be an overgrown big boy zombie your archers couldn’t kill in time. You might’ve spent an hour by that point, still in the early tech tiers, and the game decided to poke your weak wall with more zombies than you could handle. As soon as they infect a building, it’s game over. More often than not, some sneaky zombie sent to test your defences will find a hole. Where should you place your chokepoints? How many wall tiles can that ballista cover? Would another tower be more effective, or two rows of barbed wire?Īnd then - while you were pondering - you die. This optimisation extends to the military. Later on, you’ll agonise over the most efficient spots for banks, markets and warehouses, which affect the economy of nearby buildings. Make sure you’ve got enough forest, stone, and grasslands within your walls for exploitation. There’s a bit of city management involved. You expand by clearing fields of zombies, carefully advancing so you don’t attract too many at once. A town centre, a few scouting units, and some randomly generated surroundings that always give you a certain amount of resources. You start a game of They Are Billions much like any RTS. What you don’t see is the hours of fun-filled failure that led to that point. It’s the eye-catching part of the trailer. Swarms of zombies push forward onto your towers, and it’s hard to imagine ever repelling so many. If they get to the civilian buildings, it's over. But what They Are Billions offers that no other RTS can is the overwhelming amount of units onscreen at once. Graphically, it looks like an older real-time strategy game (RTS) in the vein of Age of Empires.
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